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Vampire the masquerade bloodlines side quests
Vampire the masquerade bloodlines side quests







If anyone feels the end game is depressing visit to the asylum will serve as proof that your PC did do good. And they seem genuinely happy to see the PC again. They still argue, but it is far more friendly now.

  • Even more heartwarming is when you visit them later.
  • Ironically, this becomes faintly heartwarming in that for the first time in the story, the sisters speak in perfect unison.

    vampire the masquerade bloodlines side quests

    They do immediately threaten to kill you if you tell anybody about them, though.And we spent so much time there, together, ruling over those places. So we stayed inside and imagined our own worlds. We never did get to go out of the house much Father wouldn't allow us. The PC: You both must have gotten along at one time. If you're a Malkavian, you can even impersonate Paul with Dementation. Your player character has the opportunity to Let Them Die Happy by telling them Paul sent them. Cursed with an incurable disease by the Plaguebearers, she doesn't know Paul is already dead. Hannah the escort has fallen for a guy, not a client, she just met named Paul.The most you can achieve this way is E telling you to stick it. As with most happy sidequests, you get an option to take the low-humanity approach and drive a wedge between the couple.They get as close to a Happily Ever After as any character in Vampire: The Masquerade is likely to get. The fact that you get to rescue Lily from a Fate Worse than Death in the process only makes it better.

    vampire the masquerade bloodlines side quests

    You really want these two characters to get together in the end. They're both Friendly Neighborhood Vampires who would never harm a fly. The entire story of E and Lily, the two Thin-Blooded lovers.

    vampire the masquerade bloodlines side quests

    A Malkavian can make it painless by removing their memory of you, and only being a happy dream for them. That alone is heartwarming enough, but the way the dialogue phrases it makes it even more so: the player tells her they cannot allow her to continue ruining her life for them. The player has the ability to send her away on account of things getting too dangerous. After becoming a ghoul and moving into whichever haven you occupy, after a few missions she mentions that she was being followed by some unknown shadowy assailant while she was out.









    Vampire the masquerade bloodlines side quests